04 · Three-Cushion · pure geometry

No pockets.
Just geometry.

Three balls, no pockets and the hardest point in cue sports. Tap Point, Miss or Foul at the end of each shot. SideSpin keeps the innings, the average and the high run, and plays the equalising inning when the rules call for it.

You track
Points, innings, average, high run
Format
15 to 50 points (40 by default)
Rules
UMB
Coming to Google Play
In the app

Straight from the app.

One tap for each point, one to pass the table. SideSpin counts the innings and runs the shot clock, and the inning line shows the target and the format.

Max on a run, 20 seconds on the clock
Set the distance before the break
The shot clock, counting down
The score sheet: points, innings, average, high run

The rules, properly

The official rules, built in.

Both scoring modes follow the UMB rules and only accept legal shots. Standard keeps it to one tap a foul; Tournament records every detail a referee would.

RULE 01

One point, three cushions.

The cue ball must hit both object balls, touching three or more cushions before the second. You judge the shot; one tap scores it.

RULE 02

The equalising inning.

At 40 points the player who did not break gets one final inning to level; if they do, the match is a draw. Set play has no equalising inning.

RULE 03

A miss passes the table.

Tap Miss and the inning passes to your opponent, with your average updated.

RULE 04

A shot clock, if you want one.

Run a 30, 40 or 45-second shot clock with one timeout per player per game. Run out of time and it's a foul.

SideSpin Pro

Pro keeps your average, high runs and innings over time, and your head-to-head with everyone you play.

Coming to Google Play
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